

A single playthrough of a roguelike is typically referred to as a "run", which ends either when the game is completed or (more likely) when the player loses.īecause a roguelike's challenges are randomly-generated, there is no way to create a definitive Walkthrough to get a player through them - one can only advise the player on which decisions are generally best to take.

The main hallmark of a roguelike is that it is designed to be replayed frequently and to give a new and different experience every time, by using random generation to create unpredictable level arrangements.
